AEGISM NEWS

AegisM will be attending EGX with Corsair!

AegisM will be at EGX at the NEC (21st-24th September 2017) on the Corsair booth, where you can win various AegisM goodies and even a copy of the game! We will be running different competitions such as beat the streamer and setting the highest score of the day in survival mode, so make sure you come and see us if you're attending!

We will also be running the latest version of the game where you can try new additions and changes and as always, you can speak to the developer!

Changelog 0.6.5b

PvP map has been cleaned up
Kills in PvP now count towards your experience

Changelog 0.6.5a

Recommended players default text now states the correct player count
Leaving a lobby now closes the lobby options if it's open
Added Exit button when selecting challenges to go back to the main menu

Changelog 0.6.5

Resolved issue with machinegun tower button always being white in certain cases
Started reworking the UI
Abilities and magical powers are now selected and stored in the main menu
Added placeholder for experience and level progress
Players now only start with a Slow Dome and the Golem Smash magical power
Players must now unlock abilities and magical powers with experience and levels
Original UI window graphics improved
Improved rendering of text on both main menus and in game
Default map has now changed to Forest 4
Fixed issue with create game options not appearing
Added sound and visual effect to level when levelling up
Added health bars to air units - you can now see how far off they are from being killed!
Escape key should now close all open windows correctly in main menu
Characters now have to be unlocked with experience and achievements
Increased torque on rockets so that they can turn sharper
Coop Challenge 1 should now work as expected (enemies will chase everyone)
Added option to remember username and password for logging in
The host can no longer start a game until all players are ready in the lobby
Improved anti cheat methods
Login window size increased for readability
Performance slightly improved (now over 200 fps on AMD R9 290)
Resolved internal issue with Twitch connections
Challenge 1 no longer expects to find coins
Upgrading crit chance is now consistent for all players
Upgrading crit damage is now consistent for all players
Enemy health bars are now correct in PvP

Please note that achievement unlockables are not currently working in this build and that their values to unlock them may also change drastically before it is live - they are for indication purposes only.

We are also aware of the issue regarding leaderboards. Don't worry - all of your scores are being saved and once we have the website code fixed, they will display here correctly. The position it displays on the Game Over screen is the correct live position :)

X-Lan Competition in Belgium - it's over!

Here's a couple of pictures from the awesome competition held by the guys at X-Lan for their attendees!



We've had some great feedback from people at the event which will only help improve the game further - thanks everyone!

Changelog 0.6.4

3 and 4 player game issues resolved
Score submission should now be more reliable
Healthbars should now be displayed as expected

X-Lan Competition in Belgium! (02/09 - 03/09)

We're having a large scale competition at the X-Lan event in Belgium!
There will be over 50 people competing throughout the weekend for the highest score on our Forest 4 map.

If you're entering the competition and have a code, please follow the below instructions to get started:
1) Create a new account by clicking here
2) Confirm your email address (check your junk folder) by clicking the link in the email
3) Login to your account by clicking here
4) Once logged in you can enter your code in the Redeem Code box
5) Once your code has been redeemed, you can download and start playing!

There is also a brief guide available to download here

Insomnia 61 - Corsair!

Got one of our cards with a trial code or won a copy of the game on the Corsair stand? Follow these simple instructions to get you started:

1) Create a new account by clicking here
2) Confirm your email address (check your junk folder) by clicking the link in the email
3) Login to your account by clicking here
4) Once logged in you can enter your code in the Redeem Code box
5) Once your code has been redeemed, you can download and start playing!

Changelog 0.6.3

Throwing grenades now have a 1 second cooldown
Challenge 6 has been added
Grenade aiming is now more accurate
Dash ability has been removed and replaced with a speed boosting ability
Increased challenge message duration by 2 seconds
Challenge 2 has been redesigned
Scores from Challenge 2 reset

Changelog 0.6.2c

All enemies in challenge mode now run at their correct speed
Redesigned challenge 4 map so it's not as large (action happens sooner)

Changelog 0.6.2

Players now throw grenades as expected
Added the first Coop Challenge map for 1-4 players
Added some cheat protection into challenge 2
Prevented weapon scaling on challenge 3

Changelog 0.6.1

Hitboxes on Switch Mode/Sell Turret have been fixed
Added first 5 single player challenges

Changelog 0.6.0

You no longer shoot when using airstrikes
Airstrike draw graphic updated so it's better to see
Speed boost bosses now work as expected
Blimp health increased
Skull spawner health increased
Skull spawner movement speed increased
Flame resist bosses now resist 50% damage instead of 65%

Changelog 0.5.9

Crit chance values reviewed
Scores from yesterday's patch removed due to a bug in balance
Bullets now only hit 1 enemy

Changelog 0.5.8

Desert 3 level design has been completed
Text for Unleash Rage magical ability corrected
Forest 1 level design has been completed
Desert 4 level design has been completed
Added Tower Buff magical power - buff your towers by 25% for 10 seconds
Added sound for notification messages - fly in/out
Forest 2 level design has been completed
Crit chance cost reduced
Crit damage cost reduced
Crit damage values now increase by 20% (down from 50%)
Altered spawn times of enemies in the very late game

Changelog 0.5.7

Golem Smash damage and radius now increased
New Unleash Rage ability has been added
Casting time of all magical abilities greatly reduced
Blimps now spawn in PvP (still can't summon yet)
Improved character animation state switching
Improved Freeze Enemy particles
A sound now plays when your ability is ready to use
Resolved disappearing level issue on Desert 4

Changelog 0.5.6

Rain performance increased by 66%
Rain now falls as expected (directionally)
Rain sound should no longer play once the rain has stopped
Magical abilities now use minimal network bandwidth
Performance improved significantly on Golem Smash magical ability
Blimps now spawn coins on the floor instead of floating in the air
Resolved two game breaking bugs
Updated description text for Golem Smash magical ability

Changelog 0.5.5

Purchasing supplies on Forest 4 is now more reliable
The humans now send blimps to attack you
Added magical abilities into the game - you select these at the start of the game
Heal base magical ability added
Freeze enemy magical ability added
Golem smash magical ability added
Cooldown for all magical abilities is 5 minutes
Possible fix for disappearing players
Improved player character animation performance

Please go into your key configuration by pressing F2 and select the magical ability bind

Changelog 0.5.4

Improved lighting at night time
Healthbars are now always visible in PvP mode
Build reduction no longer reduces the cost of enemies in PvP
Cost to send most enemies in PvP mode lowered
Network replication improved - more responsive
Flame immune boss ability removed and replaced with flame resist (damage now 35%)
Flame wall now costs 400 for 100 supplies
Flame wall now causes 2500 damage for 10 seconds (up from 250)
Dumping supplies now dumps 100 supplies instead of 10
Buying shotgun now gives 5 initial bullets instead of 3
Railgun cost reduced to 200 coins (down from 400)
Player flamer cost reduced to 100 coins (down from 200)
Grenade towers level 1 upgrade reduced to 230 coins
Grenade towers level 2 upgrade reduced to 440 coins
Ice tower level 1 upgrade reduced to 175 (down from 225)
Grenade upgrade text is now correct
Profanity filter improved
Air towers now lock onto a single target until dead
Multiplayer health scaling reduced
You can no longer run over lanes on desert 4
Chat now clears upon pressing escape
Air strike damage now scales with time

Changelog 0.5.3b

Twitch streamer vs viewers mode has been added!
Scores are no longer submitted in streamer vs viewer mode to stop exploits
This is the first version of the mode and in early development. To set it up, just go to the options screen on the main menu!

Changelog 0.5.2

Adjusted enemy health in multiplayer games
Terrain no longer disappears on desert maps
Individual kills should now submit per score
ELO is now only affected in ranked games
ELO ratings have been reset
You can now see how many players are online in the main menu
Account security improvements
Profanity filter added (more tweaking may be required)
User online status now accurate
Other players should no longer disappear
You can no longer walk on the grass on Forest 4
Find PvP now works and automatically matches you against an opponent!
If you quit a PvP game, it now counts as a loss
Lighting should no longer get blocky around the base

Changelog 0.5.1

Machinegun cost is now calculated correctly in PvP
You can no longer run on the grass on forest 4
Some trees have been added to forest 4
Cleaned up forest 4 and added some areas where you shouldn't be able to place turrets
Game over screen with fireworks now works as expected on PvP
Floor shadows improved on PvP map
Wins and losses now submit correctly for PvP ELO rating

Changelog 0.5.0a/b (hotfix)

Planes now spawn as expected
Forest 4 pathfinding fixed
First pass at tidying up desert 3 (other desert levels to follow)

Changelog 0.5.0

Graphics - textures are more detailed, colours are more vibrant and an overall less blur/washed out look
Slight performance increase (mainly memory related)
Lighting for projectiles is now enabled
Quality settings now forced

Mobile development testing (part 1)

Decided to test with an iPad Air 2 device to see what it would look like.
I'll be running tests on other devices shortly but at least we know this could potentially work :)




Changelog 0.4.9

Teleporter no longer blocks bullets
Damage upgrade on level 3 laser tower is now displayed correctly
Lighting on lightning no longer bugs out
Base or trader no longer blocks bullets (invisible barrier bug)
Machinegun turret upgrade damage is now correct in the UI
Machinegun turret button now correctly turns white when you can afford it

Changelog 0.4.8

Resolved crazy weather on Forest 1
Added configurable shortcut keys for all towers (fast build)
Build buttons no longer have focus once you've clicked one
Lighting errors resolved
Ice tower upgrade button now turns green when you can afford it

CURRENT LEADERBOARDS

Map Kills
Forest-4 5409
Desert-3 4246
Desert-2 3347
Desert-4 2092
Forest-1 1838
Forest-3 1655
Forest-5 1635
Forest-2 1630
Desert-1 1251
CoopChallenge1 301
More Info...

TOP RATED

Name Rating (ELO)
Twitch/KizoUK 1570.34
MikeRhodes1992 1550.79
Coco 1541.25
JameZor 1530.31
user1 1525.33
Insomnia1 1505.71
aurora 1500.00
kaista 1500.00
slmephi 1500.00
deathred23 1500.00
More Info...

NEWS LETTER