We're heading to i62!

We're proud to annouce that we will be attending i62 in the Indie Zone so if you're going, please come and say hi to the team and find out more about our future plans :)

We will be holding a competition for new players getting the highest score of the day where you can win a free copy of the game!

Changelog 0.7.6

[PC/Mobile] - Air unit health bars now display correctly
[PC/Mobile] - Kappa tower description now displays correctly
[PC/Mobile] - Rockets no longer spin around blimps
[PC/Mobile] - Added frame around level preview image
[PC] - Updated installer with new icons and logo

Changelog 0.7.5

[PC] - Brightness of ice towers has been lowered
[PC/Mobile] - Healthbars should no longer be invisible
[PC/Mobile] - Ice towers now stop shooting when an enemy is out of range
[PC/Mobile] - Resolved issue with towers firing out of range

Changelog 0.7.4

[PC/Mobile] - Base health numbers now update correctly when an air unit causes damage
[PC/Mobile] - Healthbars no longer cause spikes in performance when they are created
[PC/Mobile] - Improved performance of some UI elements
[PC/Mobile] - Server browser now includes option to exclude games in progress
[PC/Mobile] - Server browser now includes option to exclude password games
[PC/Mobile] - Search box now works in server browser
[PC/Mobile] - North America and Asia regions now work
[PC/Mobile] - Air units now shoot more than once at units (bug introduced in the last patch)
[PC/Mobile] - Streamer vs mode has been completely reworked!
[PC/Mobile] - Resolved issue with healthbars not showing
[PC/Mobile] - Scores in challenge mode now submit, even with mode active
[PC/Mobile] - mode has been removed from options and added as main menu mode
[PC/Mobile] - Added more persistent fail-safe for submitting scores
[PC/Mobile] - Lobby password box no longer shows for games

In this release we have made the additional regions live. This means you will not be able to see games in other regions, however it means multiplayer games should be way more responsive. You are free to change regions by logging into the game again as you are not limited to a specific region, however expect delay/lag when logging into other regions.

We have also completely reworked the streamer vs mode. Your chat now gets 3 minutes to vote on a randomly generated list of options. Once the timer hits 0, the streamer will get the most voted option and the units will have a blue circle around them to highlight them. If the streamer kills all highlighted units, they score a point (the units are also worth 3 times the coin value!). For each unit that reaches the base, the chat score a point so make sure you hunt them down quick! :)

Changelog 0.7.3

[PC/Mobile] - Performant chat added. You can now communicate with others and dance again! :)
[PC/Mobile] - Chat now disappears after 5 seconds to free up screen space
[PC/Mobile] - Font changed for in game chat, made larger to be more readable
[PC/Mobile] - Player names now display better and are more readable
[PC/Mobile] - Tower logic performance improved - they are now super efficient!
[PC/Mobile] - Base health now updates more efficiently
[PC] - Weather system is now performant
[PC/Mobile] - Players no longer move or use abilities when typing in chat
[Mobile] - You no longer shoot when switching weapons

Changelog 0.7.2

[Mobile] - Improved shaders for all enemies
[Mobile] - Green boss no longer flickers
[Mobile] - Added main menu button (bottom right corner of screen)
[PC/Mobile] - Green boss had duplicate scripts added in error
[PC/Mobile] - Base shader is now more optimsed for mobile
[PC/Mobile] - Audio volume slider graphics updated
[PC/Mobile] - Tower stats panel position adjusted so it's completely visible on the screen
[Mobile] - You no longer shoot when pressing on UI objects
[Mobile] - You can now move and shoot the pistol at the same time (more weapons at a later date)
[PC/Mobile] - UI scale now works and updates correctly
[Mobile] - Removed Use Skill and Use Magical Power buttons from challenges
[Mobile] - Added buttons to change weapons up/down
[PC/Mobile] - Improved the performance of towers considerably!
[PC/Mobile] - Healthbars have been adjusted to improve readability of health text
[PC/Mobile] - Arrow towers now shoot where they are aiming, rather than a random target
[PC/Mobile] - Tower logic slightly adjusted due to massive performance gains
[PC/Mobile] - Disabled chat until it can be coded from scratch to be performant

Changelog 0.7.1

[PC] - Middle and right mouse buttons now work
[Mobile] - You can now spin the view around with a 3 finger swipe
[Mobile] - Ability/Magical Power buttons removed - these were added back in error
[PC/Mobile] - Level preview image now works in the lobby
[Mobile] - Virtual joystick has been moved up slightly so it doesn't collide with build buttons
[PC/Mobile] - Improved performance of slow dome ability
[PC] - Lighting added to Ice, Laser and Tesla towers when Ultra Graphics is selected
[PC/Mobile] - Improved performance of kappa tower beams

Changelog 0.7.0

[PC/Mobile] - Added device selection when first loading the game to set graphics quality level
[PC/Mobile] - Loading screen added when graphics quality is set for better user experience
[Mobile] - Defaulted UI scale to 2 when mobile device is selected
[Mobile] - Joystick added to bottom left of screen
[Mobile] - Use Ability and Magical Power buttons added to the left of the screen
[Mobile] - Game now closes correctly when selecting quit in the main menu
[PC/Mobile] - Ability and Magical Power is now selectable (this was an error due to last patch)
[PC/Mobile] - Resolved error when leaving a game lobby
[Mobile] - Improved texturing and lighting performance
[Mobile] - Co-op challenge 1 and indoor environments now work as expected
[PC/Mobile] - Resolved issue with towers not firing correctly

Changelog 0.6.9

Improvements made to texture performance
Impact of GUI elements now reduced
Removed some calculations for objects off the screen (this has improved late game performance)
New trail effects added to rockets
Enemy and base health bars are now consistent and perform slightly better
Towers no longer fire at health protected enemies, they now prioritise the health protector boss
Improved performance of towers scanning for enemies
First pass at changing the whole UI for the game (still bits left to do!)
Resolved issue with tesla beams originating from an incorrect position
Added level preview image in game lobby (this will work in a future update)
Online player count moved from top left to bottom right to accommodate for lobby changes
Purchasing supplies on Forest 4 is now moved to the secondary tab
Description added next to purchasing supplies to help players understand its use better
Spelling mistake corrected on Challenge 5
Removed spacing between tower buttons on Challenge 5
Potato PC option is now the default when launching the game for the first time
/hideui chat command added to hide all UI elements (good for screenshots etc!)
/showui chat command added to show all hidden UI elements
Added regions for North America and Asia

Changelog 0.6.8

Camera no longer flies in mid air on main menu
Potato PC option added - this will make the game run on a poor spec PC

Early tests indicate a jump from 180fps to 613fps using the new Potato PC option on a mid-spec PC so things look promising for poor spec machines (we will update this as more tests come in)

Changelog 0.6.7b

Adjusted brightness of tesla and flame turrets
Resolved issue with challenge mode
You can no longer kick yourself out of the game when attempting to login twice in 5 seconds
Using magical abilities in Ultra Graphics no longer crashes the game
Maximum brightness applied in Ultra Graphics so players aren't blinded

Changelog 0.6.7

Ultra Graphics option now live in Options->Video settings
Score submission is now reliable - even if your internet is disconnected mid game

Changelog 0.6.6a

Quit button now shows when closing lobby browser
You can now fire rifle as expected
Anti account sharing method added (don't do it or be banned!)
Leaderboard scores should now be correct
Base under attack sound can now be heard anywhere on the map
Position on leaderboard is now correct in game on Game Over screen

Changelog 0.6.6

Crosshair now works correctly on coop challenges
Removed lobby PvP option to stop the single player PvP bug
Login details now save correctly when logging in with Enter/Return key
Snowflakes now render correctly
Challenges now work as expected
Added new level 15 unlock - Coin Collector ability
Bridge no longer disappears on Desert 3
First pass at improving sound levels - you can now hear notification sounds as expected

AegisM will be attending EGX with Corsair!

AegisM will be at EGX at the NEC (21st-24th September 2017) on the Corsair booth, where you can win various AegisM goodies and even a copy of the game! We will be running different competitions such as beat the streamer and setting the highest score of the day in survival mode, so make sure you come and see us if you're attending!

We will also be running the latest version of the game where you can try new additions and changes and as always, you can speak to the developer!

Changelog 0.6.5b

PvP map has been cleaned up
Kills in PvP now count towards your experience

Changelog 0.6.5a

Recommended players default text now states the correct player count
Leaving a lobby now closes the lobby options if it's open
Added Exit button when selecting challenges to go back to the main menu

Changelog 0.6.5

Resolved issue with machinegun tower button always being white in certain cases
Started reworking the UI
Abilities and magical powers are now selected and stored in the main menu
Added placeholder for experience and level progress
Players now only start with a Slow Dome and the Golem Smash magical power
Players must now unlock abilities and magical powers with experience and levels
Original UI window graphics improved
Improved rendering of text on both main menus and in game
Default map has now changed to Forest 4
Fixed issue with create game options not appearing
Added sound and visual effect to level when levelling up
Added health bars to air units - you can now see how far off they are from being killed!
Escape key should now close all open windows correctly in main menu
Characters now have to be unlocked with experience and achievements
Increased torque on rockets so that they can turn sharper
Coop Challenge 1 should now work as expected (enemies will chase everyone)
Added option to remember username and password for logging in
The host can no longer start a game until all players are ready in the lobby
Improved anti cheat methods
Login window size increased for readability
Performance slightly improved (now over 200 fps on AMD R9 290)
Resolved internal issue with Twitch connections
Challenge 1 no longer expects to find coins
Upgrading crit chance is now consistent for all players
Upgrading crit damage is now consistent for all players
Enemy health bars are now correct in PvP

Please note that achievement unlockables are not currently working in this build and that their values to unlock them may also change drastically before it is live - they are for indication purposes only.

We are also aware of the issue regarding leaderboards. Don't worry - all of your scores are being saved and once we have the website code fixed, they will display here correctly. The position it displays on the Game Over screen is the correct live position :)

X-Lan Competition in Belgium - it's over!

Here's a couple of pictures from the awesome competition held by the guys at X-Lan for their attendees!

We've had some great feedback from people at the event which will only help improve the game further - thanks everyone!

Changelog 0.6.4

3 and 4 player game issues resolved
Score submission should now be more reliable
Healthbars should now be displayed as expected

X-Lan Competition in Belgium! (02/09 - 03/09)

We're having a large scale competition at the X-Lan event in Belgium!
There will be over 50 people competing throughout the weekend for the highest score on our Forest 4 map.

If you're entering the competition and have a code, please follow the below instructions to get started:
1) Create a new account by clicking here
2) Confirm your email address (check your junk folder) by clicking the link in the email
3) Login to your account by clicking here
4) Once logged in you can enter your code in the Redeem Code box
5) Once your code has been redeemed, you can download and start playing!

There is also a brief guide available to download here

Insomnia 61 - Corsair!

Got one of our cards with a trial code or won a copy of the game on the Corsair stand? Follow these simple instructions to get you started:

1) Create a new account by clicking here
2) Confirm your email address (check your junk folder) by clicking the link in the email
3) Login to your account by clicking here
4) Once logged in you can enter your code in the Redeem Code box
5) Once your code has been redeemed, you can download and start playing!

Changelog 0.6.3

Throwing grenades now have a 1 second cooldown
Challenge 6 has been added
Grenade aiming is now more accurate
Dash ability has been removed and replaced with a speed boosting ability
Increased challenge message duration by 2 seconds
Challenge 2 has been redesigned
Scores from Challenge 2 reset

Changelog 0.6.2c

All enemies in challenge mode now run at their correct speed
Redesigned challenge 4 map so it's not as large (action happens sooner)

Changelog 0.6.2

Players now throw grenades as expected
Added the first Coop Challenge map for 1-4 players
Added some cheat protection into challenge 2
Prevented weapon scaling on challenge 3

Changelog 0.6.1

Hitboxes on Switch Mode/Sell Turret have been fixed
Added first 5 single player challenges

Changelog 0.6.0

You no longer shoot when using airstrikes
Airstrike draw graphic updated so it's better to see
Speed boost bosses now work as expected
Blimp health increased
Skull spawner health increased
Skull spawner movement speed increased
Flame resist bosses now resist 50% damage instead of 65%

Changelog 0.5.9

Crit chance values reviewed
Scores from yesterday's patch removed due to a bug in balance
Bullets now only hit 1 enemy

Changelog 0.5.8

Desert 3 level design has been completed
Text for Unleash Rage magical ability corrected
Forest 1 level design has been completed
Desert 4 level design has been completed
Added Tower Buff magical power - buff your towers by 25% for 10 seconds
Added sound for notification messages - fly in/out
Forest 2 level design has been completed
Crit chance cost reduced
Crit damage cost reduced
Crit damage values now increase by 20% (down from 50%)
Altered spawn times of enemies in the very late game

Changelog 0.5.7

Golem Smash damage and radius now increased
New Unleash Rage ability has been added
Casting time of all magical abilities greatly reduced
Blimps now spawn in PvP (still can't summon yet)
Improved character animation state switching
Improved Freeze Enemy particles
A sound now plays when your ability is ready to use
Resolved disappearing level issue on Desert 4

Changelog 0.5.6

Rain performance increased by 66%
Rain now falls as expected (directionally)
Rain sound should no longer play once the rain has stopped
Magical abilities now use minimal network bandwidth
Performance improved significantly on Golem Smash magical ability
Blimps now spawn coins on the floor instead of floating in the air
Resolved two game breaking bugs
Updated description text for Golem Smash magical ability

Changelog 0.5.5

Purchasing supplies on Forest 4 is now more reliable
The humans now send blimps to attack you
Added magical abilities into the game - you select these at the start of the game
Heal base magical ability added
Freeze enemy magical ability added
Golem smash magical ability added
Cooldown for all magical abilities is 5 minutes
Possible fix for disappearing players
Improved player character animation performance

Please go into your key configuration by pressing F2 and select the magical ability bind

Changelog 0.5.4

Improved lighting at night time
Healthbars are now always visible in PvP mode
Build reduction no longer reduces the cost of enemies in PvP
Cost to send most enemies in PvP mode lowered
Network replication improved - more responsive
Flame immune boss ability removed and replaced with flame resist (damage now 35%)
Flame wall now costs 400 for 100 supplies
Flame wall now causes 2500 damage for 10 seconds (up from 250)
Dumping supplies now dumps 100 supplies instead of 10
Buying shotgun now gives 5 initial bullets instead of 3
Railgun cost reduced to 200 coins (down from 400)
Player flamer cost reduced to 100 coins (down from 200)
Grenade towers level 1 upgrade reduced to 230 coins
Grenade towers level 2 upgrade reduced to 440 coins
Ice tower level 1 upgrade reduced to 175 (down from 225)
Grenade upgrade text is now correct
Profanity filter improved
Air towers now lock onto a single target until dead
Multiplayer health scaling reduced
You can no longer run over lanes on desert 4
Chat now clears upon pressing escape
Air strike damage now scales with time

Changelog 0.5.3b

Twitch streamer vs viewers mode has been added!
Scores are no longer submitted in streamer vs viewer mode to stop exploits
This is the first version of the mode and in early development. To set it up, just go to the options screen on the main menu!

Changelog 0.5.2

Adjusted enemy health in multiplayer games
Terrain no longer disappears on desert maps
Individual kills should now submit per score
ELO is now only affected in ranked games
ELO ratings have been reset
You can now see how many players are online in the main menu
Account security improvements
Profanity filter added (more tweaking may be required)
User online status now accurate
Other players should no longer disappear
You can no longer walk on the grass on Forest 4
Find PvP now works and automatically matches you against an opponent!
If you quit a PvP game, it now counts as a loss
Lighting should no longer get blocky around the base

Changelog 0.5.1

Machinegun cost is now calculated correctly in PvP
You can no longer run on the grass on forest 4
Some trees have been added to forest 4
Cleaned up forest 4 and added some areas where you shouldn't be able to place turrets
Game over screen with fireworks now works as expected on PvP
Floor shadows improved on PvP map
Wins and losses now submit correctly for PvP ELO rating

Changelog 0.5.0a/b (hotfix)

Planes now spawn as expected
Forest 4 pathfinding fixed
First pass at tidying up desert 3 (other desert levels to follow)

Changelog 0.5.0

Graphics - textures are more detailed, colours are more vibrant and an overall less blur/washed out look
Slight performance increase (mainly memory related)
Lighting for projectiles is now enabled
Quality settings now forced

Mobile development testing (part 1)

Decided to test with an iPad Air 2 device to see what it would look like.
I'll be running tests on other devices shortly but at least we know this could potentially work :)

Changelog 0.4.9

Teleporter no longer blocks bullets
Damage upgrade on level 3 laser tower is now displayed correctly
Lighting on lightning no longer bugs out
Base or trader no longer blocks bullets (invisible barrier bug)
Machinegun turret upgrade damage is now correct in the UI
Machinegun turret button now correctly turns white when you can afford it

Changelog 0.4.8

Resolved crazy weather on Forest 1
Added configurable shortcut keys for all towers (fast build)
Build buttons no longer have focus once you've clicked one
Lighting errors resolved
Ice tower upgrade button now turns green when you can afford it


Map Kills
Desert-3 6524
Forest-5 5458
Forest-4 5409
Forest-2 3871
Desert-2 3347
Forest-3 3062
Forest-1 2968
Desert-4 2092
Desert-1 1251
CoopChallenge1 301
More Info...


Name Rating (ELO)
Twitch/KizoUK 1629.55
JameZor 1559.39
Challenger 1550.32
MikeRhodes1992 1547.90
Coco 1541.25
user1 1525.33
Kraze 1518.11
Penda 1515.00
Harcrid 1515.00
Insomnia1 1505.71
More Info...